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seeing as none of the big tutorial sites such as gnomon and Kurv studios have any tutorials on exporting from max, detailing in Zbrush, and then importing back into max, I thought I'd do one... hence this video. This was a request by KonL on DeviantArt, and so here it is. I know you can't see the details, but a point to note is that I have never used tangent normal mapping successfully, so I ALWAYS go for another projection method. If you're wondering, my deviant art site is: tadmod.deviantart.com Thats all folks
3ds, max, tad, mod, tadmod, head, model, Zbrush, tutorial, export, import, 3d, cgi, studio, tut
Video Category: Tech




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