Monday, April 30, 2012
Creating 3D Max Bone Systems Part 3 of 3
Part 3 of 3 of the tutorial using bone systems. Learn how to create a character skeleton that can be rigged and later animated. This tutorial focuses on building the arms, fingers, and any final bones that need to be placed. These tutorials work with the Rigging tutorials. It's very important your bone systems and rigging system works together. I apologize for the video quality, I plan to re-record these videos shortly. Rate and Subscribe for more information.
3d, max, bone, systems, IK, Solvers, inverse, kinematics, bones, creating, working, models, animation, character, design, yt:crop=16:9, yt:quality=high
Video Category: Film
at 5:27 PM