Thursday, November 24, 2011
Creating 3D Max Bone Systems Part 1 of 3
Using bone system basics, learn how to create a character skeleton that can be rigged and animated. This tutorial focuses on getting started using bone systems and creating the legs of the model. These tutorials work with the Rigging tutorials on my channel as well. It's easier to work with your bone systems when the rigging system fits the skeleton. Many rigs are bone dependent, so making sure they work together is key. I apologize for the video quality, I plan to re-record these videos shortly. Rate and Subscribe for more information.
bone, system, 3d, max, animation, character, rigging, rig, IK, Solver, Autodesk, 3ds, tutorial, learn, movie, yt:crop=16:9, yt:quality=high
Video Category: Film
at 4:27 PM